Re: Starting Techs
While it doesn't completely address what you are looking for, you can get some of this effect by changing the "Starting resources for player" setting on the player settings page of the game set up. It changes both resources and starting research points. I'm not sure, but I would guess that there is a setting in a file somewhere that determines what each level of starting resources gives you.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|