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Old October 21st, 2003, 10:04 AM
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Atrocities Atrocities is offline
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
www.astmod.com/zips/stm/STM128.zip
No Problem

Quote:
KEEP IN MIND:

That this patch WILL modify your save games as the vehicle size and cost have changed.

I recommend that you make a copy of your current Star Trek Mod folder, then rename the old one Star Trek Mod 127 and then the new copy Star Trek Mod, before updating.
Quote:
Star Trek Mod v1.2.8

1. Fixed Family conflict between Impulse Engines I - V and the Nucleonic Thresher
2. Changed Federation Ablative Armor Family name from 10 to 197. This should allow for other armor to be added to designs
3. Changed Balanced out the Vehicle sizes and cost a bit.
4. Fixed Had the Game folder in the wrong location. Now splash screen should be updated.
5. Updated Splash screen to reflect 1.2.8


quote:Federation no longer has access to Combat Sensors and ECM. They have there sensor array but that is weaker then a fully upgraded Combar Sensors or ECM

The Federation Sensor Array V gives a 40% boast to combat, Gives a long range scanner of 10, and combat defense of 40. It is also designed to prevent stacking with ECM and Combat sensors.

quote: Lastly, trilithium colbalt torp causes an error when used and the game freeses up. "#our of range" error. I've duplicated the error several times.

I cannot find nothing wrong with the component therefore I can only conclude that it is a SEIV issues. I played tested all three levels of this device and the game worked just fine. (Simulations only, no actual game combat)

The other items have been fixed, and thank you very much for posting these bugs.
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