Atrocities,
After reading your posting about your latest game. I remember that in my Last game, the Romulans didn’t offer much resistance either. I just rolled right over them, they only slow me down some, like a speed bump would.
Each major AI races should has some special weapon, ship mount, etc that helps to give them that combat edge or advantage.
The Romulans has special weapons, facilities, etc., but they don’t have something that really reflexes their secretive nature, tactical wise. Disregard my earlier suggestions for the Romulans. Here what I think the Romulans should have.
Combine they cloaking devise with ECM capacities. The Romulans would use they cloaking devise in combat to enter a tactical situation cloaked. Decloak and engage an enemy vessel and recloak again. Move around some, decloak and open fire again, then recloak before the enemy vessel should effectively engaged them. Thus using their cloak devise tactically is the same as using ECM. The cloaking devise should start at smaller size and increase in size as its capacities increase. Also a smaller size would allow the Romulans to effectively to use them on smaller warships.
Cloak devise one, size 10 tons, cloak emissive of 1, and ECM of +20
Cloak devise two, size 15 tons, cloak emissive of 2, and ECM of +40
Cloak devise three, size 20 tons, cloak emissive of 3, and ECM of +60
Cloak devise four, size 30 tons, cloak emissive of 4, and ECM of +80
Cloak devise five, size 40 tons, cloak emissive of 4, and ECM of +100
Cloak devise six, size 50 tons, cloak emissive of 5, and ECM of +125
Remove the regular ECM (I think its under combat support) from the Romulans research tech tree, but the leave the smaller ECM in place for fighter/troops and shuttles.
Lighthorse
