Re: STM "Final v1.7.5" Discussion
sometimes the races will not design units until they have a specific technology. Most, if not all, will design basic units from game start, but sometimes one or two will hold off.
I have play tested all races (manually selecting each race EMP) and they all appear to be designing and building units. I have also added the Construction Units file created by Rollo from the TDM mod for the UnitedFlora race. Perhpas this will add some flavor to the AI's use of units.
If not, I will remove them before I release the next Version. (1.3.0 will be out by this weekend hopefully.)
And regarding the conept for increasing the cost of research, I have toyed with that, and perhaps in a later Version we can. The idea would be to reduce the research points generated by research facilities rather than increasing the cost of items.
I would love to see Aaron design into SE V the ability of a modder to set the increase cost by % for each tech level increase. Lv 1 cost X, Lv 2 cost 20% more than Lv1 did, Lv 3 cost 40% more than Lv 2 cost, etc.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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