Many of the component and facility values are what Captain Kwok had selected for the mod long before I started working on it. I agree that an uber powerful empire that stomps on the other others is a bit unrealistic, and believe when I say I will review the Federation set up very closely now.
I alsow ant to beef up the Romulans a tad, as they are entirely to weak.
But they have cloaking ability, and that can prove to be a hell of an advantage.
Could you provide more info on this:
Also I think the maximum trade level is too high. I know this is easily changed and I plan to for our next multi game. I think the trade level also benefits the Feds assuming you are role playing the race. A race like the Borg or Romulans doesn't have a hope of beating the feds since they would likely shun all traties.
My brain in in a fog at the moment and I just can't seem to figure out what to do about equalling this out a tad, whe files to edit and such.
As for the dominion using colony tech, that I think I can fix and will soon.
The borg use a lot of armor that much is true, and this has been an issue for me for some time.
Like I said some time ago, we are now into the tweaking phase of the mod and all of these insightful Posts help me a lot in tweaking the mod. My goal is to make the mod a very fun and addictive mod to play.
Aaron has included many fixes in the next patch that will added a lot of flavor to the mod and that alone gets my blood pumping.
