
January 30th, 2004, 08:07 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
What would happend if I removed the Bonus movement ability from the Impulse Engines?
Will they then work regardless of how many are on a ship design? IE designs with 2 empulse engines will provide movement?
The reason I am asking this is because as the game progress, the AI keeps designing larger ships that have no movement. They have warp drive, and one or two impulse engines, but as we know, they do not move.
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Any Takers?
ALSO:
v1.4.2
2. Changed Reduced Abilities of Federation Sensor Array I - V (By close to half)
v1.3.9
6. Changed Removed second ability from Romulan Quantum Singularity Engine I - III because it was a illegal design
From what I saw this was not working and the AI was not using the component. If I am mistaken, and this is not an illegal design, I will add the ability back equal to the Fed Sensors I - III
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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