Re: STM "Final v1.7.5" Discussion
The description matters not for boarding parties and such, it is just the ability numbers that matter. However, the ratio between space marines and boarding points should either be constant, or the descriptions should have extra info stating why that ratio is different. It is always a good idea to place something in the description like (provides [Ability 1 Val] boarding attack/defense points), which ever is appropriate, so that you can get the raw-numbers in game.
An example:
Name := Security Station II
Ability 1 Descr := Provides equipment and accommodations for 90 security personnel (30 boarding defense).
Ability 1 Val 1 := 30
Name := Security Station III
Ability 1 Descr := Provides equipment and accommodations for 60 heavily armed security personnel (40 boarding defense).
Ability 1 Val 1 := 40
Name := Security Station V
Ability 1 Descr := Provides equipment and accommodations for 100 elite security personnel (60 boarding defense).
Ability 1 Val 1 := 60
As you can see, the ratio decreases with increasing technology, but it is explained due to how heavily armed the security forces are. And, the raw number for the ability value is provided, so you do not have to look up the value in the data files. Decreasing ratios between boarding (offense/defense) and number of personnel are fine, as long as the raw number is provided as well. The other option (best for not having some flavorful changes to armament, training, etc.) is to keep the ratio constant. Either option works fine. But, the option of a decreasing ratio with no explanation and no display of the raw numbers is not a good option.
|