
February 18th, 2004, 03:31 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: STM "Final v1.7.5" Discussion
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Originally posted by Sabin:
I also have some ideas for improving the mod:
1: More random events, since it seems that they happen rarely, even at the highest settings and allowed consequences.
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I will look into this, but know that the current Events are already vastly more than in a stock game of SEIV. We have positive random events as well as negative ones.
Quote:
Originally posted by Sabin:
2: Allow another race's racial technology to be stolen/researched from analyzed technology. This would improve the amount of possibilities that a game would have. If that seems unbalancing, counter by making the success rate low.
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Currently you cannot steal or gain any technology from analyzed racial technology. SEIV is not set up for this.
Quote:
Originally posted by Sabin:
3: Shields are difficult to place on the smaller ships without making large compromises. Perhaps this can be remedied by making a smaller, but weaker, shield component.(more expensive, too?)
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I can look into this, but they would be much much weaker. (Via a Mount)
Quote:
Originally posted by Sabin:
4: It seems that the United Federation of Planets believe that President Jean Luc Picard II is their lord and master, and all the serfs refer to him as Sire, Lord, ect. Perhaps a change of heart is in order?
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LOL You can customize that race any way you choose. Even change the Race Portrait if you want. Just be sure to give any one who is playing in a PBW game with you the new images.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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