Re: STM "Final v1.7.5" Discussion
I think you should improve the carrier hulls. I noticed that they are essientially the same as other hulls, but more restricted. Perhaps you can improve them through the following methods:
Provide mounts for them that reduce the size of them, perhaps 4 such mounts towards drones, fighters, mines, and satellites. A fifth mount can be multi-purpose, affecting all such components but at a reduced bonus for each.
Also, you probably should remove the restrictions about the 50% of the hull being specifically for fighter bays. Instead, make it that 50% of the hull must be composed of bays for other sorts of launcher bays, so that they may be used for multiple purposes, not just one.
I also noticed the A.I. never uses Master Computers, which gives them a slight disadvantage in combat, since less of their hulls is capable of holding better parts in battle.
The Last item I would mention in this post has to do with Quantum Torpedoes: They are not very valuable later in the game, surpassed by the Photon Torpedos. Instead, perhaps you can improve them by adding 5 more levels(to X) and giving them added range and a slight boost to power.
As they are currently, they are less valuable due to their weight(40kt) and power, which is similar to the Photon Torpedos(20kt). That means two Photon Torpedo parts are much better then a single Quantum Torpedo.
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