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Old March 2nd, 2004, 03:47 AM
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Sabin Sabin is offline
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Default Re: STM "Final v1.7.5" Discussion

I have some ideas as to how the game may be improved. The main problem is that they may be quite odd, for implementation and functional purposes.

First of all, I think that the probe from The Original Series in a movie that featured whales can be included. If I recall correctly, in a book the probe was eventually communicated with and it's priorities changed.

This "probe" probably can be added as a race that can't build anything, but it has a single ship: The probe. The probe's main function is to travel across the galaxy randomly and give other races communication channel information, free of charge.

However, there is one more function: It can be captured, but doing so can be made quite difficult. Even if it is captured, it still would have to be analyzed in order to gain some of the technology that it carries.(It also can be used as the captor's new probe)

A second object that can be made use of is a starship within romulan space that can give a new sort of cloaking technology.(It can be added as an special ability on a asteroid or a actual ship.)

Tnarg, I think there is some reference matierial that can assist you, perhaps. You see, I have noticed that some technology and areas can probably be made use of, based from some missions in the Star-Trek videogame, Star Trek: 25th Anniversary. One example is the planet with the "mantis" aliens that possess technology capable of analyzing minds and generating robots based on that information. This can be useful in a number of ways, I imagine. For example, a shipyard bonus for that planet or a new technology.

There is also the planet(Alpha Proxima) that contained a weapon system that had much to do with missiles, and the planet also was primarily formed of a specific mineral, as I understand it. This planet can give low-level missile technology and produce a large amount of minerals, but little else.(It is also fairly small, since it is a moon.)

[ March 02, 2004, 01:50: Message edited by: Sabin ]
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