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Old March 4th, 2004, 02:43 AM
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Atrocities Atrocities is offline
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Default Re: STM "Final v1.7.5" Discussion

I have seen the AI use Captains, but Kowk and I already discussed giving them all AI tags.

As for fixing the sensor issue, well that has been addressed I hope. I retarded the Fed sensors a tad and did something else but I can't remember what.

We will see in the latest Version how they play out.

ALSO

I do want to add space monsters. I need to understand the basic's. I can pirate the concept from D mod, however I need his permission. Second, I need to understand how they function and how to "hide" there planet. This may mean that I will have to add a planet cloak ability.

I understand that Space Monsters DO NOT have colony tech, have excellent Counter Intel, and do not do intel. They are powerful and have superior resource design and access to quantum reactors witch I will have to add to the mod as a special component.

Any whoo the ideas for space monsters are as follows: (Please offer more if you know of them):

Calamarain - Gaseous lifeform that hunts for your ships. (Physic Weapons)

Combat Drone - They just keep coming. (Energy Weapons)

Edo Guardian - Not that this is really much of an enemy. (Temperol Weapons)

Gomtuu - A lonely, suicidal sentient starship that just is looking for a place to die. (Gravity weapons)

Tarrellian Ship - One of the worst and the easiest to get rid of. (Plague Weapons)

Crystalline Entity - Very Nasty bugger. (Crystal weapons)

Day Of the Dove - Not very nice - (Physic weapons)

Dooms Day Machine - Says it all - (Wave Motion Gun set on ultra high with good armor)

[ March 03, 2004, 13:07: Message edited by: Atrocities ]
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