Re: STM "Final v1.7.5" Discussion
Atrocities
I just wanted to let you know that I am really impressed with your Star Trek Mod. I'm new to your Mod discussion post area so I apologies in advance if this has been discussed (and I don't have time to go through 135 pages of Posts) but I was wondering why you didn't include any sounds to the Star Trek Mod since this is a total conVersion? (Maybe you do have them and I'm just missing them?) Is it becuase of how much space it takes to store a large a group of wav files? I was just wondering. After playing your mod for a few turns, I just needed Star Trek sounds so I went through my other Star Trek PC games for a collection of sounds and discovered that Star Fleet Command III had the best collection. I added the cloak on/off sounds you hear in ST:TNG and the phaser and photon torpedo sounds too. Plus I added a couple of the star trek computer console sounds to the SEIV interface like close, button,cmdbtn, and endturn.
Plus I upgraded the ships explosion effects. That still wasn't enough so I broke out all of the Star Trek movie CD's I own and created a SEIV Gold Star Trek Music CD which contains:
ST II: Track 3 - Spock
ST II: Track 6 - Enterprise Clears Mooring
ST II: (Battle) Track 7 - Battle in the Mutara Nebula
ST II: Track 9 - Epilogue/End Title
ST III: Track 1 - Prologue and Main Title
ST III: Track 3 - Stealing the Enterprise
ST III: (Battle) Track 5 - Bird of Prey de-Cloaks
ST VII: Track 1 - Main Title
ST VIII: Track 1 - Main Title/Locutus
ST VIII: (Battle) - Track 9 - Dish
Plus a few of the SEIV GOLD music that I like.
I started playing the borg race and I have to say the cube ships look awesome but when I went into battle I felt like something was missing: the Borg voice shouting "This is the Borg." So I added this really quickly to your components folder as a test:
Name := Borg Taunt 1
Description := One of Many Borg Broadcast Messages to scare the defending ship's crew.
Pic Num := 221
Tonnage Space Taken := 5
Tonnage Structure := 5
Cost Minerals := 10
Cost Organics := 0
Cost Radioactives := 10
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Borg Weapons
Family := 2022
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Borg Ship Capture
Tech Level Req 1 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships
Weapon Damage At Rng := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Increase Reload Time
Weapon Reload Rate := 15
Weapon Display Type := Beam
Weapon Display := 101
Weapon Modifier := 0
Weapon Sound := BorgTaunt1.wav
Weapon Family := 120
The wav file says: "We are the Borg, surrender your vessel and prepare to be assilmulated."
It sounded great in battle but I notice there were a few restriction that had to place on this component. It has to be the Last weapon picked for either the AI or the player because the message will get cut off when the next weapons sound effect occured. I learned the hard way that the location of which weapon is fired first in battle is directly related to which weapon is picked first in the design window. Also the message is a little long which is also why it can get cut off when the AI ends its turn. But when I used it in battle, it sounded so sweet.
Anyway, I just wanted to share my experiences and thank you for creating this excellent mod. You really do feel immersed in the Star Trek universe.
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