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Old March 7th, 2004, 11:56 PM

hicksz hicksz is offline
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Default Re: STM "Final v1.7.5" Discussion

Atrocities

Thanks for the kind words. I was actually pretty worried putting any suggestion up when I saw that this discussion has 135 post. I just knew someone was going to jump on me saying,"Read post on page 65."

The sound issue was really buggin me so I started to experiment. Changing some of the components was easy but I ran into some problems in other areas. For instance, when you start a brand new game. You create your setup, playing map and choose your race. Then you hit the "Begin Game" button. You then hear the "close.wav". When SEIV Gold loads your starting location, you hear the "endturn.wav" file. What bummed me was I wanted to have a wav occur when you started a new game that had Captain Picard saying: "Welcome Abord!" or something like that but couldn't. I think when you load a saved game, it also plays the "close.wav". Also, I wish Aaron Hall added more modding ability with the the Command buttons (cmdbtn.wav) and the orders button (ordbtn.wav). I wanted to have a wav file with a ship going into warp when I hit the move button but couldn't because of one wav file for all order buttons. I still tried it but it didn't work as well as I wanted because when you hit the move button, the warp sound occured but that doesn't mean you actually move only that you are in the process of moving your ship so the immersion effect was lost there. It would work perfectly if the sound could occur after you choose to move your ship to a location.

Which brings me to the borg taunt. I knew the restrictions on the order and command buttons meant you couldn't use character or race voices and message in the main game so I gave Messages a try in battle and playing the borg race, I was wrestling with how to add their battle speeches into the game. So I decided to add the borg taunt. I really didn't want to add a weapon at first but I figure if I did it would be the "Increase Reload Time" damage type to further scare the defending ship. And it does work. When you use the Borg Taunt on a AI ship, they will run away from you until they can fire again. It really added to the battle atmosphere. I also used compoent pic 221 because of the grid futuristic speaker look.

Quote:
Originally posted by Atrocities:
So any addon pack would have to add the new voice components to the END of the exsisting component list. I would also strongly suggest giving the component an AI_Tag number there for it can be included in the AI design, low priority.
If you want to use this design or alter it, feel free, this was just a suggestion for your game mod and something to make me feel more like I was in a Star Trek battle.

On a quick note: I notice your "Advance Tachyon Sensor" has a EM Active Scanning of 6. This is so cool, I didn't know (or miss reading in the mod tutorials) what the highest scanning level is. What is the highest scanning level you can have? Mines in the stock game are set to level 5 and I just assume that was the limit.

On the wav files, I can give you what I modded so far but I'm concern with your hotmail account becasue of the 2MB Inbox and 1MB attachment restriction. Just modding a few sound files came to 5.5 MB. When I tried to zip them, it really didn't compress them. So the options I'm thinking about are to send one wav file at a time and you E-mail me back when you have it so I'll send the next one. Although, I list my hotmail account on my profile, my DSL provided inbox can hold and send bigger files. So I would send the wav file to you from that account. Would it be possible to send you the files in mp3 format? Do you have a way to convert them to wav files? Although, I have other programs, I tend to use this freeware utility called rawavrecorder to convert form mp3 to wav for SEIV Gold and haven't had a problem. http://rawavrecorder.homestead.com
Some of the Star Fleet Command 3 sounds are in mp3 format. It's too bad I can't send you the whole sound folder from Star Fleet Command 3 but it comes in at a whopping 223MB. I'll start off by sending you the borgtaunt1.wav which comes in at 486kB zipped.
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