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Old March 27th, 2004, 02:14 AM
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Default Re: STM "Final v1.7.5" Discussion

While I am at it, I would also like any advise on how to limit regular engines so that they behave more like Impule engines for maneuvering "combat advantages" yet slow "cross system" speeds.

Basically what I am trying to do is simulate the huge difference between regular enginges and warp engines. A ship with a great deal of regular engines will be able to have great combat speed rates, but SLOW system movement rates. Ships with warp technology and engines will be able to cross those voids with ease, but they need to be researched first.

Also thinking about adapting the Warp Factor idea. Warp factor 1 engine all the way to a Warp Factor 10. (Transwarp drive that would enable huge and obnoxious distance to be traveled.) I am really bad at equations, so please feal free to add input. I know that there is one out there.

Warp 1: 2 bonus movement
Warp 2: 3 bonus movement
Warp 3: 4 bonus movement
Warp 4: 6 bonus movement +1 combat bonus
Warp 5: 9 bonus movement +2 combat bonus
Warp 6: 14 bonus movement +4 combat bonus
Warp 7: 22 bonus movement +6 combat bounus
Warp 8: 36 bonus movement +10 combat bounus
Warp 9: 60 bonus movement +15 combat bounus
Warp 10: 120 bounus movement +30 combat bonus

I calculated this off of the Warp Factor Chart in the Star Trek Encyclopedia.

With regular engines the max movement of a vessel would be say 5 or 8, yet the combat speed would be high. Yet the required 3 impulse engines would still be in effect to work with a warp engine.

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