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Old March 27th, 2004, 07:18 AM

BlackRose BlackRose is offline
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
Your all probibly going to hate me for this, but I am revamping the weapons range and damage protocals for all weapons. *DUCKS*

I think the way they are set up now is far to powerful far too soon.

By revamping the weapons I can balance them out, reduce their range and strength to more reasonable levels.

Additionally it gives me room to add new weapons later.

Although this might not be ready for sometime.
Great Idea Was wondering about the Dominion weaponry as well Phased Polaron Beam Skips armour and shields and has a reload rate of 1. Quite powerful (Similar Breen weapon has reload of 2, more reasonable)

I was thinking about all these weapons in general actually, why not do away with all of them except fpr XXXXXX Weapon Technology 8-10 or so? And refine them a bit so as not to be the only choice for weaponry?

Again my experience is limited but all the shield skippers and worse the shield/armour skippers seem so powerful and quite easy to access!

Also Breen Organic Facitily directly conflicts with Breen Labour camp, why build the Organic one?

When I was designing some Mines (playing as the breen) I was able to place Breen Energy Dampeners and both Breen Plasma and Mini Plasma weponry on them. Dont think this is supposed to be?


Intended feature or bug? High tech start now gives a race all of the capturable tech, like Ferengi Supply/Cargo, Cloaking Devices etc.
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