I don't understand why you are playing around with FQM files?
The EMP files are based upon the General Race file and that was based upon the information I gathered from CK and his Star Trek Mod web page.
right now all I want to do is play the mod, not worry about new stuff or fixing anything that isn't a major issue.
If you want to rework the EMP files and the General race files you can, but I have to be honest with you, I have played around with them a bit and getting them just right is a real bear.
I have put off over-hauling them because they do work quite well the way they are set up now. If you read through this discussion you will come accross a problem that they all had early one.
The AI will stop adding traits onces it runs out of points regardless or not if the trait has no cost. So I had to put the 0 cost traits first in order to get the Ai to use them.
We called it the NO Colonizing Bug. Fyron and Rollo and a few others helped me figure that one out.
For the record any one who wants to take this mod and make a custom mod with it is more than welcome to do so. I would gladly play any mod you all come up with.
