Re: STM "Final v1.7.5" Discussion
Leaky armor MUST have more hit points than average internals, or else it will be hit after the internals most of the time. 6 HP is not enough by far. Maybe 60. Keep in mind that shields are a lot stronger than leaky armor, as they provide a barrier that must be penetrated before real damage begins to occur, whereas the leaky armor does not provide this 100% wall. It should generally have more hit points than shields provide because of this and the way that damage to components is assigned (components with more hit points have a disproportionally greater chance of being randomly selected to be damaged when a ship suffers damage), or else it is far too weak.
[ April 27, 2004, 05:42: Message edited by: Imperator Fyron ]
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