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Old February 19th, 2001, 04:35 PM
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Default Re: Never enough Tech\'s, here\'s some ideas

quote:
Originally posted by Nitram Draw:
Cool idea. I also get very frustrated late in the game by sending the wrong type of colonizer.
Do you also have to change the number tech levels to the various branches of the research tree?
How do you do that?
Thanks



Let's say we want to modify the Universal Colony component so that it requires tech level 2 of Rock Planet, Ice Planet and Gas Giant Colonization. Firrst, we would modify the component. Change this:

Number of Tech Req := 1
Tech Area Req 1 := Gas Giant Colonization
Tech Level Req 1 := 1

To now read:

Number of Tech Req := 3
Tech Area Req 1 := Rock Planet Colonization
Tech Level Req 1 := 2
Tech Area Req 2 := Ice Planet Colonization
Tech Level Req 2 := 2
Tech Area Req 3 := Gas Giant Colonization
Tech Level Req 3 := 2

Now, you need to make sure the game will let you actually research up to level 2 in each of the three colonization techs. Look for the file techarea.txt in se4\data. The first three tech areas are the colonization techs. Change all three so that their max tech level is 2.

[This message has been edited by raynor (edited 19 February 2001).]
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