
June 26th, 2003, 12:43 AM
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Join Date: Jun 2003
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Re: More expensive Intelligence projects
Quote:
Originally posted by Soulfisher:
In huge quadrants, late in the game, a player could feasibly produce so many intelligence points that he could not spend it all amoung his 12 intelligence projects (IP). For this reason, I have considered creaating additional IPs (with the same functions as previous IPs), but that are more expensive.
Is this a good idea to put into a mod, and am I right that IPs attack CI with as many points as they cost?
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You might also want to mod up CI so that there is a defense against the higher level projects you are producing.
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