
June 26th, 2003, 08:54 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: More expensive Intelligence projects
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Minipol : If I remember correctly, PPP does not cause a planet to join your empire, they rebel against their former empire and become independent.
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Not quite. PPP has a 50% chance to succeed if it gets past CI. If it succeeds, then there is a random check to see if the planet joins your empire or forms a new empire. Either one can happen. I do not know what the chances of this are, perhaps 50/50.
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I understand your idea to deplete the counter intel by expensive attacking intel projects. But why do you want these projects to do nothing??
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Because depleting large amounts of CI at once is exactly what they are meant to do. Essentially, it does whatever you want it to do, based on what the next couple of projects are. I am thinking I might have it destroy 20k resources or so, which goes along with the disruption idea.
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I have a planet destruction project that costs 400k for this purpose and when i finally get through the counter intel one of the enemy planets gets bLasted into asteroids.
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That is even more unbalancing than PPP is...
[ June 26, 2003, 19:58: Message edited by: Imperator Fyron ]
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