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Old June 26th, 2003, 09:10 PM
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Default Re: More expensive Intelligence projects

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I understand your idea to deplete the counter intel by expensive attacking intel projects. But why do you want these projects to do nothing??
Because depleting large amounts of CI at once is exactly what they are meant to do. Essentially, it does whatever you want it to do, based on what the next couple of projects are. I am thinking I might have it destroy 20k resources or so, which goes along with the disruption idea.
But any project which depletes a large amount of CI is by definition going to cost a lot - there's no multiplier for offensive intel the way there is for higher-level CI. So if you're going to run either a 500K project which does nothing but deplete CI or a 500K project which depletes CI and if you manage to get through the CI it also does something like, say, takes over a planet, which one would YOU run? If you make the CI depleter cost more, there's even less reason to use it... no, wait, maybe you're right, Fyron... if you make it cost more, you can spend more points on it at once! But this will only work if the CI Depleter costs more than any other project; otherwise, you could use that project as a CI depleter and still get its benefits.

(Or, you COULD even use it as some sort of strategic measure to secretly help an ally with his intel projects without getting your ally's target mad... if you mod CI to not say who it blocked and CI Depleter to not say who used it against you when it "succeeds", the target of the CI Depleter would never know who depleted his CI, so you could deplete an ally's enemy's CI for him and the enemy wouldn't even know it was you! If that makes any sense )
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