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Old June 26th, 2003, 10:43 PM
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Default Re: More expensive Intelligence projects

Quote:
Originally posted by the true Captain Kwok:
quote:
Originally posted by Imperator Fyron:
CI is plenty strong as it is... just a few can make you invincible against intel from 4-5 races at once (with high intel production, ofc)...
If he mods offensive intel up 4-5 times, then you could only do that against one empire. More than that, and you can't stop it all, even from a single empire (with high intel prodcution, ofc).
Since CI 1 costs 100000, CI 2 costs 250000, and CI 3 costs 500000, I would think making CI 4 cost 1000000 and CI 5 cost 2500000 and CI 6 cost 5000000 (and setting their Effect Amount to 3, just like CI 3) would suffice. The idea is just to hold more CI points than before.

For the offensive techs, I had thought about a CI depleter attack. When first obtained, it would do nothing, but at highter tech levels, it would have some effect.

Certainly, it would be easier to mod just to keep extending this CI depleter. But a more "realistic" approach would be to extend the existing offensive intelligence attacks by increasing their costs (to simulate better-trained operatives) and in some cases, increasing the potency of their effects.

Of course, these higher-tech attacks would eventually obsolete the first few CI depleter projects.

So I ask, which system is better? Leave all the default offensive techs un-extended, but add and extend this CI depleter, or to extend both the CI depleter and the default attacks as the tech level increases?
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