
June 27th, 2003, 08:49 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: More expensive Intelligence projects
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Originally posted by Imperator Fyron:
[qb]That will make CI even more over-whelming than it is now. 12 full CI III are nearly impossible to breach. CI IV or V would be impossible.
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12 full CI 3 should be near-impossible to breach. If you want to spend that many points on defense and forgo any intel attacks, you deserve a little peace of mind.
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Would CI IV and up still be impossible to breach if higher-tech offensive attacks and CI depleters were more expensive?
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I suspect the depleters won't make much difference in most games, since the increase in cost only comes into play when you are generating insane amounts of intel. Otherwise it is usually sufficient to bleed with PPP or Tech-Stealing. However, having higher levels of CI available helps the defender a lot more than having high-costed attacks.
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Would they be impossible if both attacker and defender had access to 17 additional levels of Intelligence Centers (raising Intelligence Point generation by 100 points each)?
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Possibly, if the CI levels stop increasing before the IntelCenters stop. If you can only go up to CI5, a defensive intel player might stop there, where as an attacking intel player might research higher up the tree and therefore generate more points with higher level Intel Centers.
But all else being equal, generating more points only benefits the defender, since his points are multiplied by the CI project.
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