
July 3rd, 2003, 08:26 AM
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Join Date: Apr 2003
Location: USA
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Re: More expensive Intelligence projects
Quote:
Originally posted by Q:
You are right.
IMO counter-intel is far too effective in standard SE IV and I reduced the effect amount for all CI projects to 1. Don't forget in the settings.txt file "Intelligence Defense Modifier Percent", which I reduced to 50. I don't like too much to discuss about "realistic" in a game like SE IV, but isn't it much more difficult to block sabotage than to create one? I believe we all learned in the Last two years that this is indeed so.
Anyway with the modification above intel becomes quite an interesting option to attack an enemy.
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What affect do both of these have? If "Intelligence Defense Modifier Percent" := 120 and "Effect Amount" := 2, then does this CI project get 240% of stored points to spend on defense?
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