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Old July 3rd, 2003, 08:26 AM
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Default Re: More expensive Intelligence projects

Quote:
Originally posted by Q:
You are right.
IMO counter-intel is far too effective in standard SE IV and I reduced the effect amount for all CI projects to 1. Don't forget in the settings.txt file "Intelligence Defense Modifier Percent", which I reduced to 50. I don't like too much to discuss about "realistic" in a game like SE IV, but isn't it much more difficult to block sabotage than to create one? I believe we all learned in the Last two years that this is indeed so.
Anyway with the modification above intel becomes quite an interesting option to attack an enemy.
What affect do both of these have? If "Intelligence Defense Modifier Percent" := 120 and "Effect Amount" := 2, then does this CI project get 240% of stored points to spend on defense?
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