Re: SciFi Mod
It will do facilities as well. Just run it on a facilities file, and it will do the gridding thing on whatever matches up.
Costs, and abilities mainly, since facilities don't have size/supply usage/hitpoints/etc.
The Tech gridder only modifies lines that match what it is expecting, and copies everything else: you don't have to worry, the facility-specific entries will not cause any problems.
Tech areas - they don't really apply for gridding purposes ...
However, the gridder will latch into the "number of tech req" field and the whole thing should work... it would create a slew of identical-cost tech areas...
Just be sure to set the naming scheme to something that will not create any duplicate names.
(IE: use one of the 'complex' naming schemes)
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In the next Version of the tech gridder I'll add tech area cost support.
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