Re: Modding Limitations: Things needed for Next Patch
I am not sure how it is for testing modded data files, but for testing AI's MB's batch program is a god send. I always use it to test mine. At first, run 50 turns with a save every turn, you can see how the AI progresses in the early game. Then, after some tweaking, run 150 turns with a save every ten. Finally, after even more tweaking, run 300 turns with a save every 10 turns. No better way I have found yet. Thanks MB!!
PS - Don't forget to use the AI deathmatch map, include your race AI against the Tessalate, and run 500 turns. If you Last til 300, youve done a good job with your AI files.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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