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Old June 28th, 2003, 08:17 PM
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Default Re: Various questions about the FAQ

[quote]Originally posted by Suicide Junkie:
Quote:
The wormhole beam moves the ship to a random square on the combat grid.

Occasionally, this may only be 1 or 2 squares.
Statistically, there will be a few times when it moves the ship closer to you.
However, most of the time, the enemy will be flung far away, and at the very least, their ships will be scattered out of formation.
Yeah, put it after your normal weapons so you get to concentrate fire and then scatter the enemy. It is effective, but very high in the research tree.

Quote:
Originally posted by Silent Sorrow:
By this I understand that a fleet moving around on the galaxy screen only needs one ship with QR to be able to do that. However, once in combat, will all the non-QR ships START with full supplies or will they have zero supplies?
They will not start with zero supplies. I don't know if they will be at full supply or full supply minus the movement so far for the turn.

EDIT: Slick confirmed that they start the turn with full supply, which is what I suspected. Didn't want to give info I wasn't completely sure about.

Quote:
Originally posted in the FAQ:
8.1.2 Units in same sector stack and count as 1 unit. Any component on any in the stack applies to all, except shields (until that unit is killed). i.e. 1 multiplex tracking component on 1 sat in a group makes the whole group able to multiplex track until that component is destroyed.
So all your confusion about units seems to stem from the wording here. I'm not the expert, but here is how I understand it. The special abilities of components, like combat to hit plus or multiplex tracking, etc. are the things that apply to the whole stack of units. The damage resistence of the component (armor and shields for example) only adds to the hit points of that individual unit, though.

If you get way into micromanagement though, you can put units with lots of guns (low total hp) "behind" units with lots of armor and shields (high total hp). This allows the gun units to survive longer and fire a lot. Most often done with troops, I think.

[ June 28, 2003, 19:21: Message edited by: cybersol ]
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