
June 29th, 2003, 12:01 AM
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Corporal
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Join Date: May 2002
Posts: 119
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Re: Various questions about the FAQ
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Originally posted by Suicide Junkie:
Occasionally, this may only be 1 or 2 squares.
Statistically, there will be a few times when it moves the ship closer to you.
However, most of the time, the enemy will be flung far away, and at the very least, their ships will be scattered out of formation.
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Hmm, if it's only 1-2 squares that won't make a real difference--at least, not in massive battles where all the ships are bunched up anyway. But I may try this just to see what it actually does.
Quote:
Reproduction rate will increase as the conditions improve.
If the conditions get down to "Deadly", then there will be no growth at all. quote:
OK. Has anyone actually calculated the percentage gain for the CC facility? I find that by the time they're available (late game-ish) I typically have so many resources that any gain from a CC seems like it would be superfluous--especially given the time it takes to actually change the climate. By this I mean, the mineral miner facility I probably had to scrap to make way for the CC facility would have generated many thousands of KTs of resources in the time it took for the CC facility to come on line and do its thing.
Does anyone out there make regular use of the CC facility?
quote: The ECM ability from the stealth armor gets shared amongst all the units.
The shields do not. They are treated the same way armor is.
IE: if the shielded unit is hit, its shields will protect it. If an unshielded unit is hit, the other unit's shields don't help. Which unit is hit is fairly random.
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Meaning armour protects only the individual unit, correct? Interesting. Makes the decision to armour or not armour an important one. Although on the other hand, the volume of ship fire typically tossed at planetary WPs perhaps makes armour pointless. Might as well put just guns on them.
You don't officially know that the aliens have the tech that your spies on them to discover.
Before it appears in the list of techs you know they posses, you must encounter it in battle. (Allied combat against a third party works too) What about the many non-combat techs? How would I ever know if I got them?
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