
July 1st, 2003, 02:11 AM
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Major General
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Join Date: Oct 2002
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Re: Plague bomb..
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Originally posted by Imperator Fyron:
The discussion was on plagues in general, not just plague bombs. The topic drifted from them specifically a while ago. Of course there should be some control over what plague bombs do, but that does not mean that natural plagues should act like artificial ones in every regard (which they currently do). There are a large number of virii and such that cause plagues that are quite capable of continuing to exist on the planet in either spores or in host creatures that are not modeled by SE4. In fact, most "plagues" are transmitted to humans (aliens) through a carrier, and would be able to remain inert until humans (aliens) return or are quite capable of surviving in spore form until suitable hosts return.
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Even with natural plauges it makes sense either way, as both types exist on Earth. It would be nice if this were moddable (e.g., two classes of plauge: persistant and non-persistant); perhaps this should be a request for SEV.
Quote:
Originally posted by Imperator Fyron:
This is why SE4 plagues are dumb. Of course, it is also dumb that all plagues affect all (non-mechanoid) races equally.
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It would be quite reasonable to require different plauges for each atmosphere type, or to have variable plauge resistance available as a racial trait. However, that might be more complex than some people would like. Besides, can you imagine having to equip your plauge ship with three different types of plauges in order to deal with everyone you are at war with? Sure, you could do multiple designs for multiple fronts, each with just one type of plauge, but still....
[ July 01, 2003, 01:12: Message edited by: Jack Simth ]
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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