
July 1st, 2003, 06:45 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Advice on protecting unarmed ships
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Originally posted by Joe Cool:
(1) How can I ensure that the enemy won't go past my warships and kill it?
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If you set the strategy to Do Not Get Hurt, this will thwart strategies that target Nearest first. Unless they blow up all your warships, in which case you were doomed anyway.
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(2) How can I ensure that it will fire it's wormhole weapons should enemies come near?
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If you set the strategy to Max Range, and Target Priority to Nearest, you will shoot at anyone who comes near. However, you now put your ship at risk by telling it to engage in combat. If you have a significant defensive fleet with your ship, I'd set it to Do Not Get Hurt. Otherwise, I'd use Max Range.
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The tactics has primary orders and secondary orders. It would seem logical to use "don't get hurt" as primary orders (to cause it to move away from enemy fleets) and "max range" as secondary ordrs (to get it to fire on ships that do wind up near it (e.g., those that get beamed away after being pummeled). But, will this work?
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You would think that would work, but, I think what would happen is your ship would always choose "Don't Get Hurt" since that is always a valid choice.
Also, make sure you set all your strategies to Break Formation so you don't have to follow what is set for your Fleet Strategies.
Finally, be sure to keep it cloaked. Sometimes wandering deathfleets don't have cloak detection.
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