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Old July 4th, 2003, 03:24 AM
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Default Re: Alpha Centauri Mod Discussion Thread

Ok technically Planet was an all Nitrogen and CO2 and fungus. I think we should reflect this in the game. They should be able to colonize as many worlds as they want and it should all be the same but should be more comfortable on Oxegen. IRL there are very litle life supporting oxegen planets.

I think instead of mineral plants and organics farms and radioactives facilities and research centers we should have it set up so you have to build new "Bases" on your planets. These different bases produce a little of all of the resouses and a lot of one specific resouce(eg. a headquarters base produces like 500 of each resourse and has the ability to build space ships{you only get one per planet}, a research base produces 100 of all the other resourses and 1000 reaserch points, a miner base produces 1000 minerals and 100 of the others, and a Covert Ops center produces 2000 intel point, 500 reaserch and 50 of the others, you get the Idea).

You can them build other terain enhacements that give the other bases a certain %bonus(mines and boreholes increase mineral production, boreholes more than mines, solar panels and echelon mirrors increase radiation and reaserch, echelons more so than solar panels, and farms and condensers do the same for organics production.) Also bunkers, perimiter defense and tachyons fields increase troop defense.

Is there some way to mod the planets so you can build lots of stuff on them without increasing the population?

Secret prodjects are like the system wide bonus buildings, likr the temporal vacation thing and the events predicter.

[EDIT] Also there should be no specific shield tech or laser tech or facility tech, we should mod it so that each tech you research unlocks a new one, just like in the game. I have the tech tree poster all mapped out if you need it.

[ July 04, 2003, 02:35: Message edited by: Hugh Manatee ]
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