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Old February 20th, 2001, 05:42 PM
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Default Re: RFC: Thoughts on New Features

quote:
Originally posted by CheshireKatt:
<snip>
3. Weapon Mounts

There's a few things I'd be interested in here as well. The ability to adjust the rate of fire of weapons would be nice -- a mount that let a weapon fire more or less often, specified as a change, either a multiple/fraction or plus/minus of the weapon's normal ROF, (maybe even more than once per round -- I'm looking for a multiple-shot, less-damaging gun, used for crowd control of smaller ships, especially with engine- or weapon-targeting guns), or less often (for making a REAL wave-motion gun -- slow to recharge, but mindbogglingly powerful and long-ranged), would be WONDERFUL.

What about a modifier to the speed and range of seekers -- obviously, it'd only matter on weapons with speed and range, but it'd be a cool mod nonetheless.

<snip>

--Chesh



One answer: a few of the modders have tried the "multiple firing per turn" idea and it doesn't work in the current setup. That may end up being difficult to work out, although since MM has supposedly improved the AI's ability to mix moving & firing, it might be doable in the future.

And now, an observation about the seeker mounts. I know a couple modders had trouble creating those; and I may have come up with the reason why. It's possible that the range, etc. are not coded into the mount, but rather into the seeker itself. In other words, modifying the mount could allow the ship to target something farther away, but once the seeker is launched it no longer has the mount range/damage/speed bonus applied. From a programming standpoint, an attribute of the mount was not passed to the object created by the mount (the seeker). Just a thought; if anyone's really interested in this, maybe they could ask Aaron directly. Personally, I like the seekers as they are. At least until they're used against me successfully (ALWAYS research point-defense cannons early!!!)
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