quote:
Originally posted by DirectorTsaarx:
It's possible that the range, etc. are not coded into the mount, but rather into the seeker itself. In other words, modifying the mount could allow the ship to target something farther away, but once the seeker is launched it no longer has the mount range/damage/speed bonus applied. From a programming standpoint, an attribute of the mount was not passed to the object created by the mount (the seeker).
THAT's a good point. I hadn't thought of it that way, but it would make sense. I'll just make do for now with a Large Carrier with a shipyard, fighter bays, and piles and piles of kamikaze ramfighters. It's certainly demoralizing to watch.
quote:
Personally, I like the seekers as they are. At least until they're used against me successfully (ALWAYS research point-defense cannons early!!!)
I like them just fine -- but I'm also a serious "more features than I could ever use at once" addict. And this game has SO many features, it really appeals. Heh.
--Chesh
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We're all mad, down here.