View Single Post
  #3  
Old July 7th, 2003, 07:11 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Comments on Combined Mods with Additional Enhancements

Quote:
In order to make for a more challenging single player game I have combined the TDM-ModPack 3.30 and Fyron's Quadrant Mod Standard 1.18
Any particular reason why you went with Standard instead of Deluxe?

Quote:
I may also change Fyron's SystemTypes.txt to have systems with both fewer and greater planets and possibly less asteroids overall.
They run from 1 to 12 "planets" (ie: the actual planets, not moons) already. You can nearly accomplish this just by tweaking the system distribution in SystemTypes.txt. You will of course have to add new systems to get ones with even more planets. I think there are plenty of planets already though.

Quote:
Making the large hulls so much more expensive will hurt the AIs.
They tend to go with the biggest hull available, though some TDM AIs go with battlecruisers and Battleships even in the end game.
This is accomplished just by using the Max Tonnage settings in the AI construction/design files (I forget which).

[ July 07, 2003, 06:15: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote