
July 7th, 2003, 08:40 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Comments on Combined Mods with Additional Enhancements
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I didn't want to fool around with the images enhancement required by FQM Deluxe. However, if the Deluxe warrants the extra work then I'll look into it.
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All you have to do is install the image mod and then use the SectType.txt file in FQM Deluxe (and possibly the PlanetSize.txt file for definitions of several new planet sizes), and you will get all of the new images working without a hitch. I personally think it is worth it, as then you get possibly 2-3 times as many different planet images, and so there is a bit less repetition and the maps look nicer.
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My biggest concern about FQM is the "excessive" number of asteroid belts within most of the systems.
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In FQM, there is just one "belt" in the system. Each sector of asteroids is not a belt, just part of the big belt. Having the asteroids go in a ring around the star is more realistic than just a "belt" in a random sector. Also, I lowered the max value of asteroid belts to 200 instead of 300, so there are not as many extra resources. Remote Mining can become much more productive with the large number of asteroids too, as there is much more to mine.
One solution could be to make all the asteroids Tiny, so you can only get Tiny planets form them, and it is not quite as excessive. Hmm... I think I might have to do that in the next Version of FQM (at least for the systems with rings of asteroids). 
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