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Old February 26th, 2001, 04:19 PM

Spyder Spyder is offline
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Join Date: Feb 2001
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Default Re: Building New Planets

Well...I adjusted my research and targetted Stellar Manipulation so that I could build artificial planets as quickly as possible. I got there, but, I have already (essentially) won the game and haven't even built a planet yet.

This time the game was on a medium type setting(s) instead of easy.

I still don't see the viability of building artificial planets in a competitive game....

This game went this way:

Colonize all green + planets, build research units & a shipyard on all, resource producers on a few, storage on tiny planets.

Made first contact after a short while, established trade & research with them. Colonize, develop & research.

They declared war on me.

Built a navy, lost a system while doing so.

Relaliated, & wiped them out except for one system.

Closed wormholes to systems outside my sphere of influence.

Terraformed, populated & developed the 12 or so systems under my control.

Began to build a sphereworld....

However, at this time, I have completely researched the entire research tree and will need to convert all research based buildings to Intelligence & Resource buildings.

There are still 9 critters out there which tells me that none of them have expanded much, except maybe player 3 who's turn takes a noticeable amount of time. I believe that at this time noone has the technology to defeat me, including player 3 (although, I don't know for sure because I haven't met any of them).

I still haven't built an artificial planet...about 15 turns to go. Which seems to support my earlier proposition that this activity is not useful in a Meglomaniac mission.

I invite comment

Spyder


[This message has been edited by Spyder (edited 26 February 2001).]
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