Geo....you probably are right. However, I tend to be an aggressive & competitive person....thats how I play games. Thats why my wife and her children won't play Risk/Civilization/Cards with me any more
But, that's what I look for in a game. The logistical (not Military) challenge of taking over the galaxy. I approach all of these games as a logistical puzzle, and, at every move I ask what is the most efficient way to accomplish this.
Of all the games I have played, in all but one I used very same strategy at the difficult levels which I had developed at the easy level. MOO II was the only one that made me change my strategey significantly at the hardest level (had to go strongly to defense significantly early in the game, negating any chance for heavy research).
Raynor...I figure that you are correct, however, one of the very first games I started, one of the AI critters actually opened wormholes into a couple of my systems...soooo, I don't know how much use they make of Wormhole maniuplators, but they DO use them (its actually what gave me the idea

). I'd like to see the AI improved to make use of those tools...the wormhole manipulators & planets-out-of-asteroids planet builders. it would definitely make them more challenging.
Spyder, Chairman of the Arachnid Consortium