Re: Hey I got a great Idea! or maybe it was stated long ago?
That is a very interesting idea, S_J...
I guess when I suggested the macro map idea, I was thinking that it was a layer outside of actual game terms. To ease administration and set-up, the games would start from scratch. Roleplaying occurred outside of actual SEIV turns.
Some cool possibilities include multi-border systems where 2 players ally against a third (should the map dictate the engagement).
However, I was just throwing the idea out there, and it can be used in a few different models. I'd like to hear more elaboration of how the game can be used in a roleplaying capacity...
and of course, the simpler, the better. But of course all good things require some kind of effort.
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