
July 9th, 2003, 05:10 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Initial Research Priorities
Quote:
Originally posted by Loser:
quote: Originally posted by Slick:
- Weapon Platforms II and III. Great place to spend extra resources on larger planets
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Only on larger plaents? These things are Grrreat! The superior damage and range offered by the larger weapon platforms makes them power fully worthwhile.
If you are playing FQM, with it's generous cargo space, these things are a Must Have. In the unmodded game it can be a difficult decision: one-turn WPs that use up your cargo space without filling themselves out, one-turn WPs that don't use up so much cargo space but don't have the rage, or WPs that take full advantage of your cargo space but will take many turns to produce.
[edit: Whoa, I seem to have gone Sublieutenant while I wasn't looking...] Yes, I was referring to the unmodded game. Note that Advanced Storage Techniques will increase your storage capacity by 20% in the unmodded game. I personally like to keep some free cargo space on planets for emergency unit production so I refrain from putting too many WP's on a planet if they will completely fill the cargo space. Just a personal preference, really. Agreed on the increased WP mount range; it's is great to use those range 8 weapons and the range bonus on a large WP to "reach out and touch someone" at range 14 with a beam weapon (at 5x damage).
Slick.
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Slick.
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