
July 10th, 2003, 09:26 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Initial Research Priorities
Quote:
Originally posted by Arkcon:
quote: Originally posted by Imperator Fyron:
No engine overloading weapons? What, you do not like crippling ships with a single hit?
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They no longer skip shields, so they remain marginal at best. Even non-TDM AI's put some supply storage on, it was fun to leave ships dead in space, but that doesn't happen anymore.
Just kidding, it's still a very viable tactic -- just no longer a quick win. I like to get max shield depelters, and max engine destroyers in a large mount. That will take at least one ship out of comission every other combat turn. Actually, with PPB dominance, IDs are very effective for a long time. If they use non-phased shields, they are dead from PPB. If they use no shields and just armor, they are dead from ID. Sure, if they are smart they will still be able to fire, but they will get left behind in combat (thus still unable to fire) as your ships chase other enemy ships around that pull back.
Even after phased shields come out, they are still powerful. They do a lot of damage (not as much as max APBs or PPBs, but relatively close still), and will damage shields if those are still up. Stick some Shield Depleters on first, and watch enemy ships get stuck and left behind.
[ July 10, 2003, 08:29: Message edited by: Imperator Fyron ]
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