Re: 2001 SE4 AI Challenge
Great idea! We have been unofficially doing this with our AI Mod Pack for awhile (we are always comparing and checking our AI races against each other). I agree with Puke about the game parameters to some extent - but it is a double-edged sword. One of the larger problems which all of us who have created AI scripts face is testing the script under different start conditions - the number of different types really can blow your mind if analyze the different combinations (i.e. several of my earlier scripting attempts for the Darlok fell flat when started in a tech3 game or different type of galaxy). I assume the goal is to generate several more AI scripts which can be included in single-player games in the future. To this end, I would propose that the parameters be kept secret. This will force all of the AI modders to make their script as durable and flexible as possible and in then end, we will have a good variety of AI race scripts that are usable under all starting circumstances.
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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