Re: 2001 SE4 AI Challenge
it occurs to me, that an AI contest would be really easy to run. put all the AIs in a multiplayer simultanious game, set them to human control, set the game to autosave every X turns. then use the command line mode on the executable to auto compile turns and let it run 50 times. check status, go 50 more. if you want to have it judged, give the judges access to the autosave points so they can check out the behavior at various points.
This is so quick, we could have a monthly AI trial or something.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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