
July 15th, 2003, 10:14 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
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Re: Philosophical Quandry: Piracy
Quote:
Originally posted by geoschmo:
So I am curious. Don't take this as sarcastic cause I am honestly asking to know. What is a fair method for a person who makes software to make sure he is properly compensated for his time and effort? It's not like all of us could go write our own game. Or even if we could we don't. So what should be the process involved so the developer can make a living producing software that we use and enjoy?
Geoschmo
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Lots of possible answers to this. I gave one of my "pie in the sky" ones Last week on this thread (ideally, change the laws and the economy so all media is free, and creators are given enough to live on, plus bonuses based on recomendations from consumers).
In the existing ecomony, there are many people making livings making games, but mainly megacorporations are slurping up as much of the cash as they can, and producing a lot of crap.
In the current ecomony outside the megacorporate monsters, make games people like a lot, and enough people may pay for them rather than looting them - apparently working fairly well for people publishing under independent labels like Shrapnel, HPS, Battlefront, and Matrix.
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PvK
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