Re: Repairing components
I think I am going to change the repair bay to repair one item only and see how it works. I'll just reduce the size/cost of the advanced Versions to make them worth building. Then maybe I'll make it destroy itself. That should reduce the amount of repair you can do away from base.
Or if the supply usage is working properly I may cause it to use a lot of supplies to fix a component.
[This message has been edited by Nitram Draw (edited 21 February 2001).]
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