Re: MOD directory
Well, I have been messing with the mod folder structure almost all of the time since I got the patch and I think I have figured it out (at least most of it). Everything what Sinapus said is correct, but there are some points that need to be explained:
- If you put new races in the mod folder you also need to put all the default races there as well. This may seem like a bug, but it is a feature and a good one. By not putting some race in the mod race folder you actually ban that race. Can be very useful for guys that would like to play with Star Trek or Babilon 5 empires only.
- You don't need to specify anything but the name of the mod folder in the path.txt file. E.g. you make a 'Sinapus mod' folder and put your modified data folder there. All you need to put in path.txt is 'Sinapus mod' and the game will use all the folders located there.
This thing works great and will allow us to have lots of different mods without any hassle.
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