Re: No Maintainence a Feature?!?!
Why not just define the percentage reduction/increase values as relative instead as absolute ? So if maintenance was 20% as default and sombody took a "-50%" modifier (that could be possible then) he would pay 10% maintenance. Of course, the cost of all modifiers would have to be adjusted and -100% should not be possible.
The advantage is that this approach would be combinable with mods which reduce standard maintenance (like my EMMA mod which I am going to post as soon as I have playtested it with 1.27)
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