At first glance the files should certainly be compatible (unlike the 2nd patch, which added several lines to some of the AI files and made the AI mods temporarily obsolete). However, the AI scripts in AI Mod Pack 1.50 were not optimized for several tactics that MM has now fixed so such as cloaking, ramming, proper troop use, defense base use, APB use at higher levels, specific AI race strategies, etc. In addition, Mephisto's design modifications for all the AI races were actually put into the patch by MM, so we don't want people overwriting those files.

We will all be trying to get our respective mods updated and expanded based on these features now working over the next week or so and hope to have a new Version out late next week.
[This message has been edited by Tampa_Gamer (edited 22 February 2001).]