Re: SEIII Comparison
In SE3, as you advanced in fighter tech, you got fighters with advanced components. Now you research components and design everything, even units.
A certain high level of troops, working in concert, could give a planet a beam weapon to fire back. Now, the weapons platform fills that function and that's the only way they work.
In SE3, like other 4X games, you can work your people to death and make them angry, or slack them off and make them happy. Now happiness is controlled by other things, and emergency build only works for one year at a time.
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