quote:
Originally posted by JDC:
One idea that would speed up early games would be a library of early ship designs that a player could import to new games. I growed tired of building the same designs in the early game.
Me too! !! !!!
On the issue of fighters, I tend to build them at all my colonies instead of building as many mineral storage facilities. In my current game, I think I'm building 70 or 80 per turn right now. Every once in a while, I'll look up and notice I've accumulated a couple of hundred fighters in orbit around a planet and remember to pop a light carrier into queue somewhere.
If they introduce a fighter base which produces fighters more quickly, I sincerely hope they remove the ability to produce fighters at planets without such a base. Oh... and auto-launch would be nice too...
I think 1 battleship in 3 turns or 100 fighters in a year is reasonable. Unless the battleship is decked out with PD V cannons, it might take just three turns production of fighters to destroy the battleship.
Keep in mind that these opinions are coming from someone who is going to be hurting when I hit the 2000 unit limit well before turn 100.