Re: SE4 Stock Balance Mod
The Ripper/Incinerator thing it because those weapons are -nothing- like each other, or like the Wave Motion Gun. The Ripper Beam is a short-range high damage beam, the WMG is a long-range low (total) damage beam with good accuracy.
In short, its a pain to design and build Ripper Beam ships when you have Wave Motion guns.
"- High-Energy Discharge Weapons (increase damage)"
Eeep. Ripper Beam: 20 KT/50 damage. This sucker has the highest damage/KT ratio in the game, the only problems being the short range.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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